Timeline
May – July 2023
Note-Tweek Labs has since been acquired by Ultrahuman.
I redesigned the mobile experience for Tweek Labs, a biomechanics platform that helps cricketers analyze their bowling and batting techniques using motion capture suits.
After interviewing players and coaches during live workshops, I identified that analytics alone didn't improve performance. The redesign introduced structured training programs, coach discovery, and workshop scheduling to bridge the gap between knowing what was wrong and actually improving.
“Paridhi approaches every task with enthusiasm, consistently going above and beyond what is expected. She's a standout candidate in design.”
The redesign shifted Tweek Labs from a performance analysis tool into a continuous training companion:
Closed a deal with Steffan Jones, fast-bowling coach for the Rajasthan Royals IPL team and founder of PaceLab, to integrate his training programs into the Tweek Labs app, creating a holistic cricket training platform.
How might we help cricket players turn biomechanics insights into consistent improvement?
Instead of interviewing users remotely, we attended Tweek Labs workshops and watched coaches and players use the product in real practice sessions.
This helped us understand where the experience broke down beyond the analytics dashboard.
From interviews we found four recurring problems.
Instead of redesigning the analytics experience, we designed everything around what happens after analytics.
Problem
The application ended its experience once performance analysis was complete. Players didn't know what to do next.
Solution
We introduced a dedicated Training experience containing personalized drills, structured regimes, coach-created content, and wellness and nutrition resources. The product shifted from an analytics dashboard into a continuous training companion.
Problem
Players trusted coaches far more than algorithmic recommendations.
Solution
Rather than replacing coaches, we designed around them. Coach profiles, recommended drills, and training plans became first-class experiences, making expert guidance accessible beyond workshops.
Problem
Users wanted to attend future Tweek Labs workshops but had no simple way to discover upcoming sessions.
Solution
We designed a scheduling system where players could browse workshops, filter events, register directly, and save events to their calendar. The product became a channel for continued engagement instead of a one-time experience.
The redesign simplified navigation around four core activities:
The analytics experience remained untouched, while the surrounding ecosystem helped players continuously improve.
Throughout the redesign we kept three constraints in mind:
If I revisited this project today, I would: